1.1 Introduction

This guide will show you how to use Raiseland to create, modify and export terrains.

We know that procedural generation can sometimes get a little bit difficult and complex. However, it is extremely powerful: very large and complex terrains can be created in minutes while typical paint-like programs need hours and will never give the same level of detail. We know that this complexity keeps away many artists and level-designers so we choose to create an hybrid, simple and real-time generator to make it easy to use.

We say that Raiseland is an hybrid generator because it has a procedural generator without removing paint-like functions. The procedural generator is designed to generate almost any terrain, but sometimes fine tunning terrains with the paint-like functions will give you the best results.

Raiseland procedural functions are relatively simple, there is no node-editor, and there is only one algorithm. This simplicity has the advantage of providing an easy to use program with the disadvantage of not being able of generating some rare terrain shapes. However, you are not restricted totally by this because you always will be able to modify terrains using the paint-like tools.

One of the most advanced features of Raiseland is that it works on real-time. You should exploit this feature modifing terrain parameters without the usual time limitations to learn and develop terrains quicker. Don't be afraid of making bad changes, the result will show inmediatly and if you don't like it you will be able to undo your actions.

We recomend you to follow this guide with Raiseland running, so you can try it while you read the guide.

Thank you for buying Raiseland. We hope that it will be a very useful tool for you.

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