1.2 Interface overview
Raiseland interface has been designed to don't
get in your way. However, you will need to know
some particular aspects of its behaviour.
User Interface layout
Raiseland has four different items on its main view:
the terrain viewport, the top menu, the right panel and
the bottom information section.
- Terrain viewport. The viewport camera
can be moved and can be rotated always to look at
what you want.
- Top menu. In this menu you will be able to
open, save and export your terrains. Preferences,
undo and redo options are here too.
- Right panel. This panel can show four different
- Noises. In this tab you will be able
to set up the procedural terrain generation.
- Brush. In this tab you will be able to
set up paint-like functions.
- Textures. In this tab you will be able to
define your terrain texturing.
- Misc. In this tab some minor terrain and
environment options can be configured.
- Bottom info. This is a read-only section that
displays: time per frame in miliseconds, frames per second,
camera orientation angles and camera position in xyz coordinates.
Raiseland has many parameters (numbers) that can be
changed. However, we don't provide a direct mechanism to
set a number, ie, you cannot set number X to number Y directly.
To change a number you have three functions
- Move the cursor to that number and turn the mouse wheel.
This is the prefered mode. You can change these number with more
acuaracy by pressing Ctrl while turning the wheel.
- Press the number, a bar will show up, press on that bar to change it.
Press anywhere to hide the bar.
- To change the sign of the number, move the cursor to the number
and press the right mouse button.
If you are wondering why we provide this unusual mechanism,
we explain: most of the time, users want to change a
terrain parameter to another close value, this can be
done quickly with this "wheel method".