1.2 Interface overview

Raiseland interface has been designed to don't get in your way. However, you will need to know some particular aspects of its behaviour.

User Interface layout

Raiseland has four different items on its main view: the terrain viewport, the top menu, the right panel and the bottom information section.

  • Terrain viewport. The viewport camera can be moved and can be rotated always to look at what you want.
  • Top menu. In this menu you will be able to open, save and export your terrains. Preferences, undo and redo options are here too.
  • Right panel. This panel can show four different tabs:
    • Noises. In this tab you will be able to set up the procedural terrain generation.
    • Brush. In this tab you will be able to set up paint-like functions.
    • Textures. In this tab you will be able to define your terrain texturing.
    • Misc. In this tab some minor terrain and environment options can be configured.
  • Bottom info. This is a read-only section that displays: time per frame in miliseconds, frames per second, camera orientation angles and camera position in xyz coordinates.

Numerical edition

Raiseland has many parameters (numbers) that can be changed. However, we don't provide a direct mechanism to set a number, ie, you cannot set number X to number Y directly. To change a number you have three functions

  • Move the cursor to that number and turn the mouse wheel. This is the prefered mode. You can change these number with more acuaracy by pressing Ctrl while turning the wheel.
  • Press the number, a bar will show up, press on that bar to change it. Press anywhere to hide the bar.
  • To change the sign of the number, move the cursor to the number and press the right mouse button.

If you are wondering why we provide this unusual mechanism, we explain: most of the time, users want to change a terrain parameter to another close value, this can be done quickly with this "wheel method".

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