7.1 Heterogeneous terrains

Raiseland multiplier feature can be used to create heterogeneous terrains. In this chapter we will create one step by step:

  1. We will begin the terrain by creating a uniform rocky terrain.
  2. After this, we will disable the created noise by setting its iterations value to 0 and will create a smooth uniform terrain.
  3. Now, its time to blend both noises by using a third noise and the multiplier function.
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