7.1 Heterogeneous terrains
Raiseland multiplier feature can be used to create
heterogeneous terrains. In this chapter we will
create one step by step:
- We will begin the terrain by creating a uniform
- After this, we will disable the created noise by setting its iterations
value to 0 and will create a smooth uniform terrain.
- Now, its time to blend both noises by using a third noise and the