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Cheat Sheet

Camera Controls

Use W/A/S/D/C/Space to move.

Click and drag on the viewport to rotate the camera.

Modelling Functions

Primitives
  • sphere(radius = 1)
  • box(size = [1, 1, 1])
  • cylinder(radius = 1, longitude = 1)
  • cone(height = 1, r1 = 1, r2 = 0)
  • plane(normal = [0, 1, 0], k = 0)
  • paraboloid(normal = [0, 1, 0], k = 0, m = [0, 0, 0])
Combinators
  • union(fieldA, fieldB, smoothFactor=0.)
  • intersection(fieldA, fieldB, smoothFactor=0.)
  • substraction(fieldA, fieldB, smoothFactor=0.)
Modifiers
  • model(field, translation = [0, 0, 0], rotation = [0, 0, 0], scale = 1)
  • mirror(field, axis='x')
  • repeatPolar(field, step = 30, axis = 'z')
  • repeatXYZ(field, period = [1, 1, 1])
  • revolution(field)