Raiseland is a procedural terrain generation tool which is able to modify the terrain in real-time. The terrain is regenerated instantly after user modifications.
Raiseland combines the power and speed of procedural techniques with the flexibility and imagination of designers, providing procedural tools and brush-like tools.
Raiseland is powered by a very optimized engine that can deliver almost-limitless terrains. Quality and size will only be limited by your game/rendering engine.
No more "fixed views" and camera restrictions, the camera can be set at anywhere and look to anywhere.
Our in-house terrain generation algorithm can be adjusted in multiple ways so you can generate very diverse terrrains.
Terrain modifications are non-destructive, "undo", "redo" and "eraser" functions are available.
Procedural texturing can be easily applied within Raiseland. This technique uses height and slope information to paint your terrains.
Raiseland provides multiple exporting options. Terrains can be exported to a mesh format, .obj/.mtl (with textures on .png format), and to a heightmap format: .raw (16 bits)
Windows and Linux versions are available.